Abstract
          Collision detection technique becomes a compulsory component in a car
 game simulation. The collision detection technique implemented in this gar game
 simulation are 18-DOPs. The 18-DOPs technique have been used by replacing the
 AABB technique in the ODE game engine. This technique bounds its object tighter
 and faster than other bounding volume techniques. In order to produce a realistic
 object movement, rigid body dynamics have been implemented. Rigid body
 dynamics contains basic physics formula in order to produce objects movement and
 response. From the result of this project, the use of 18-DOPs brings a good result
 compared to AABB.
Website : http://ir.fsksm.utm.my/2940/
 
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