Tuesday 23 April 2013

Collision Detection Between Humanoid Model And Object In Its Surrounding


Abstract

          Collision detection is a scheme or method formed to make sure that there are no overlays on each avatar and its surrounding environments, which involves algorithm for checking for collision such as intersection of two objects. The need for collision detection arises in 3D games and animation where these applications are ensure to a certain degree of realism, with no object cutting and penetrating through each other. This project's aim is to develop a prototype which consists of an avatar comprising of the virtual environment, walking and interacting with other objects without penetrations. In this project, we will determine if there is any intersection between objects and avatar and detect whenever a collision occurs where two models touch each other. The chosen technique is Axis-aligned Bounding Boxes.

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