Wednesday 24 April 2013

Kawalan Karakter 3D Menggunakan Kaedah Kinematik Songsang Berdasarkan Algoritma Jacobian Transpose


Abstract

          Controlling character movement is one of the imporant studies in computer graphics and animation. A good character model . A good character model movement requires deep observations and the main key depends on how the model parts are linked. If the used linking method is not suitable then the links between the parts may break during the movement process. This problem can be solved by using the Jacobian Transpose algorithm. The reaching point of this project is to control 3D character movements by using the inverse kinematics method. There are many algorithm and theories related to the inverse kinematics and as a result from the literature it show that the Jacobian Transpose is suitable in order to solve the linking problem. The reserch conducted based on the jacobian algorithm involved the process to ensure that the end effector of a chain can reach its reaching point when it’s moved. The end product of this projecct is a 3D arm model that can be moved freely and can’t break apart even when the reaching point is beyond reach.

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