Thursday 25 April 2013

Kesan Cahaya Terhadap Sesuatu Objek 3D Mengikut Perubahan Pada Sudut Pancaran Cahaya


Abstract

          In the current modern world, people want more personal satisfaction and always seek something more exciting. Hence, creation of realistic and vivid 3 dimensional objects and images is given extra attention and care. Lighting effects give the solution for this problem. Thus, all the images and objects created nowadays are given more attention in this factor to give it life to carry a character like the user wants. Usually, these images are created for the entertainment world especially in filming industries, video clips, commercial advertisements and computer games. This research is done for understanding the creation of these images in more detail for enhancing its functions. There are many kinds of methods and techniques to create images with lighting effect from different angles of sources such as Phong Shading Method, Ray Tracing Method, Radiosity Method and Progressive Refinement Radiosity Method. For this project a new method, Progressive Refinement Radiosity Method, which believed to be more efficient, is given attention together with the Traditional Software Development methodology. In this methodology, Waterfall Model is used. From this project it is hoped that I could understand better about the uses of lighting on different angle of view and projection and indirectly bring more improvements to this field.

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