Wednesday 24 April 2013

Pembangunan Permainan Karom Dalam Komputer Menggunakan Kaedah Permodelan Berasaskan Sifat Fizik


Abstract

          Nowdays the usage of physics in computer games are well known. Moreover it is dely used in the field of computer graphics. The purpose of this project is to develop a om game. The game include elements such as velocity, acceleration and impact. These elements are use to generate realism in object motion in order to adapt with the real carrom game. The physics equation that has been studied and analysis will be change into C++ programming language. There are few steps to develop this carrom game such as analysis towards the physics equation and modeling object that are included. By the end of this project, a prototype of carrom game based on computer will the produce.

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