Wednesday 24 April 2013

PENGHAPUSAN PERMUKAAN TERSEMBUNYI MENGGUNAKAN TEKNIK OCTREE


Abstract

          One of the main components in game engine development is a scene management. This project is designed to study scene management, to solve hidden surface removal problem by using Octree. It is essential to use the right and correct technique in building up a scene so that it becomes more realistic to the viewer. In theory, Octree is a hierarchical data representation that subdivides recursively into eight cubes, each of which may be further subdivided into eight subcubes, and so on. The part of scenes that have been subdivided into smaller segments, then will be managed by identifying the surface seen by the observer from a specific position.

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