Wednesday 24 April 2013

Pengurusan Scene Menggunakan Teknik Pepohon Bsp


Abstract

Scene Management is a component in a game engine. This project is about using BSP tree as one of scene management technique. The importance in choosing the appropriate scene management is to ensure game engine scene become more realistic. Theoretically, BSP tree technique manage game engine scene by splitting game environment into two smaller part recursively. Then, the visibility orderings is applied to these smaller parts depends on a viewpoint.

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