Wednesday 24 April 2013

Permodelan Letupan Menggunakan Sistem Partikel


Abstract

          Computer graphics (CG) is important to the video game, movie, the design of our vehicle, and more. Polygon-based techniques can be used to model and render classical geometry (such as cones, sphere, cube, etc). However, the geometry of natural phenomena such as explosion needs different techniques. By using C# programming supported by Microsoft XNA Application Programming Interface (API), simulation of explosion was built using particle system in which the explosion modeling. To develop this project, a flow for the system is needed for initializing particle system. This flow will refer to the particle system architecture to determine the object that should be represented in modeling. In the implementation part, a sequence of processes was done to archive the target of this project.

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