Abstract
The modeling of natural phenomena such as smoke remains a challenging
problem in computer graphic. This is because they do not have geometric characteristic
which is their condition is unfixed. Even it is so difficult; there are a lot of techniques of
modeling smoke that have been built by earlier computer graphic developers. Particle
system has been used in developing this project. There are three types of particles,
points, lines and billboard. Billboard particle has been used in this project because of
billboard usage makes the particle generate in less amount than other two particle types.
Website : http://ir.fsksm.utm.my/3022/
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