Wednesday 24 April 2013

Simulasi Asap Menggunakan Sistem Partikel


Abstract

          The modeling of natural phenomena such as smoke remains a challenging problem in computer graphic. This is because they do not have geometric characteristic which is their condition is unfixed. Even it is so difficult; there are a lot of techniques of modeling smoke that have been built by earlier computer graphic developers. Particle system has been used in developing this project. There are three types of particles, points, lines and billboard. Billboard particle has been used in this project because of billboard usage makes the particle generate in less amount than other two particle types.

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