Wednesday 24 April 2013

Aplikasi Dinamik Jasad Tegar Di Dalam Simulasi Permainan Pool


Abstract

          The purpose of this project is to develop the application of Rigid Body Dynamics through pool timulation. To develop this application, two methods will be used. For motion purposes, a light physic rules will be used such as simple Rigid Body Dynamic. In order to deteCt collision between objects, sphere collision detection method is applied.1 The developed application will' start with defining a strike direction, defining force of strike, calculating velocity including acceleration, generating ball motion followed by colaion detection and finally defining position. In conclusion, this project basically integrates two methods and yet has a potential to become a basic application that apply Rigid Body Dynamic system. Further improvement on this simulation physic engines is appreciated especially to formulate efficient and reliable system.

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