Wednesday 24 April 2013

Crowd Simulation Modeling Using XNA API


Abstract

          Crowd simulation is the process of simulating the movement of a large number of objects or characters, now often appearing in 3D computer graphics for film and games. The need for crowd simulation arises when a scene calls for more characters than can be practically animated using conventional systems, such as skeletons or bones. This project is to simulate a herd of horses that will disperse in their own direction when an outer entity is going towards them. In this project, the outer entity is the "Tank" which is controlled by the player. We can see that once the tank is approaching the herds, each horse will move (run) to avoid the tank. The algorithm chosen is the Linear Interpolation method while the Microsoft's heightmap processor is being used as the map generator.

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