Wednesday 24 April 2013

Pemodelan Air Menggunakan Bump Mapping


Abstract

          The development in 3D computer games has created various techniques which are able to create realistic model. For example, the water model. The evolution of water can be seen through the techniques such as texture mapping, normal mapping and displacement mapping. For the same reason, this project used the bump mapping techniques and C# programming language for water surface model development on the Microsoft XNA platform. As the result, these projects has built another simple technique for water modeling development and meet all the goals that have been lined. The model created in this project is suitable for 3D game which mostly running in the Xbox 360.

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