Abstract
Collision detection technique becomes a compulsory component in a car
game simulation. The collision detection technique implemented in this gar game
simulation are 18-DOPs. The 18-DOPs technique have been used by replacing the
AABB technique in the ODE game engine. This technique bounds its object tighter
and faster than other bounding volume techniques. In order to produce a realistic
object movement, rigid body dynamics have been implemented. Rigid body
dynamics contains basic physics formula in order to produce objects movement and
response. From the result of this project, the use of 18-DOPs brings a good result
compared to AABB.
Website : http://ir.fsksm.utm.my/2940/
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