Tuesday 23 April 2013

Subdivisi Permukaan Menggunakan Teknik Loop


Abstract
          Subdivision surface is a mesh polygonal 3D geometry object that had been divided into small parts to form smoother object's surface. The subdivision principle had been used on many other subdivision techniques such as Doo-Sabin, Catmull-Clark, Loop, Modified Butterfly, Kobbelt and Midedge. In this project, the Loop technique was chosen and also was the main focus where this technique only applied towards objects which have mesh polygonal with the shape of triangles, neglecting the normal shape without triangles. Each triangle polygonal exist was divided into four smaller triangle geometries using Loop's concept and algorithm until the shape become smoother. Software used to develop this project is Microsoft Visual C++ 2008 Express Edition. C++ programming language was implemented as the main language in OpenGL including the GLUT and GLUI functions to visualize the developed object model. The hopes for this project are, for it to achieve its aim, and helping the communities to learn and explore deep into graphics computer field.

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