Tuesday 23 April 2013

Perwakilan Objek 3D Sebagai Avatar Dalam Augmented Reality


Abstract

          In entertainment field multiple applications were implemented and developed of purpose get inside satisfaction amuse. Entertainment really liked by whosoever and it its irrespective old, young, poor or rich. Since this field is expanded, various problems faced by entertainment application developers such as too high cost to develop one shaped application entertainment no in commercialize and in interested in by society. This would result developer party will suffer loss. Has now been found multiple applications which enables developer shelf to reduce shaped application development cost entertainment. 3D object's representation as avatar in Augmented Reality (AR) is one new application that was developed to give away difference and pleasure to society for entertainment. Avatar is one computer user picture by his self is own, either in 3D model's form applies in computer game. In other words avatar refering to personality connecting with screen name or control internet consumer. In this project, ARToolKit's technique used to generate 3D's object to be implemented in AR. AR also is was one system which combines real world with object virtual namely object produce by computer in real world column. AR do not exchange space altogether consumer viewpoint to form virtual. In this application development, marker is created first as a input to representing 3D's object will be portrayed through computer screen. Therefore, this goal of the project successfully accomplished namely giving pleasure and difference to current user amuse and can reduce developer cost altogether avoid wastage.

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