Thursday 25 April 2013

Alat Bantu Pengajaran Animasi Grafik Berkomputer SCG 4343 ( Takrifan Umum Animasi ) Secara Atas Talian


Abstract

          This project aims to develop a learning and teaching aid for the Computer Graphic Animation subject by using the online technology. Its main focus is on the general meaning of animation under the subtopic animation introduction. The development of this project was based on research theories such as Behaviorism, Constructivism and self-learning. These theories are used as a guideline in the implementation of this project. The project is divided into 5 phases, literature review, analysis, materials preparation planning, system design and development .This project is divided into 2 main parts namely, activities and tutorial. The application of Java Aplet Technology is used in creating the activities part. On the other hand, the combination of Java Script and Hyper Text Markup Language (HTML) is used in the tutorial part. Subsequently, both parts will be combined and implemented to the web which will act as the online learning and teaching aid. It is our hope that the development ofthis project will be able to fulfill the need and brings about an effective environment of learning and teaching.

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