Wednesday 24 April 2013

Pengurusan Tekstur Dalam Pembangunan Enjin Permainan


Abstract

          An important element in the development of the game engine is managing design textures. Thiactivity will determine that the correct textures are utilised according to time and instance, so as to make sure that all types of environment will perform perfectly, and produce a clear and sharp view to users. The main obstacle in design of textures is the problem of saving the graphic files to their registers in memory due mainly to their large size. One of the solutions to this problem, would be to use textures of differing resolutions. This project hopes to find ways and means to solve the said problem, as well as to ascertain that design textures may be easily managed and saved into their registers properly.

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