Wednesday 24 April 2013

Permodelan Dan Penjanaan Imej Awan 3d Secara Masa-Nyata Menggunakan Teknik Billboarding


Abstract

          In computer graphics, realisme and real-time are very important, including in game engine. Most game developers prefer using realistic lighting technology in their games. Nevertheless, lighting scenes is a major problem in computer graphics as recently, most realist lighting models require a very high processing time, thus making it impossible to render in real-time. Since light mapping technology does not require high processing time to render realistic lighting effects, this technology is used in this project. An application is developed using light mapping algorithm for this project. The output of this research is a program capable of rendering good resulting lighting using light mapping technology.

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