Abstract
Cloth modeling with crumpled effect is one of the most challenging applications in the field of computer graphic. Based on this, a realistic cloth model and waving flag can easily be modeled. In the mean time, to achieve a realistic modeling effect, the collision detection element must be included. In this project, cloth modeling is done using the method introduced by Ng. et al. under the physical technique; whereas the collision detection used the triangle-triangle intersection technique, which is in the narrow-phase. The result of this project is a simulation of a piece of cloth that crumples, where the cloth can be seen in two (2) modes which are cloth in wireframe and cloth with texture.
Website : http://ir.fsksm.utm.my/1325/
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